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Unity assign material in script. GetComponent< Terrain >().

Below I'll add some pictures and code to clarify. So my approach is something like this: Code (CSharp): void Start () {. materials = materialsCopy; Aug 27, 2009 · Joined: Aug 27, 2009. Texture2D tex = Resources. Nov 25, 2018 · Material mat = ( Material) AssetDatabase. LoadAssetAtPath( materialFilePath, typeof( Material)); mat. go. GameObject go = new GameObject(); go. 3) Using sharedMaterial also does not work: Description. Code (csharp): Mar 20, 2019 · We are migrating the Unity Forums to Unity Discussions. dynamicFriction = dynFriction; coll. SetColor("_EmissionColor", new Color ( R, G, B, 1. SharedMaterial. Create a new material. But with the onscreen lights, I need the sprite to retain Sprite-Lit-Default material. Mar 3, 2021 · Now that I’m using 2D lights, the new sprites seem to be coming in with Sprite-Default as their material. If you use GetComponent<Renderer> (). For this just make a "BaseClass" Mono Behaviour with public Materials. The user will then be able to draw on the screen. size = new Vector3 (512, 512, 512); Nov 8, 2012 · As I tend to go on and over-explain things, here is the short point version =] I am writing a script =] From a Menu Item I am creating a gameObject To this gameObject I am adding : MeshFilter, “EllipsoidParticleEmitter”, ParticleAnimator, ParticleRenderer To the ParticleRenderer, I wish to assign the material Default-Particle How do I find and then assign the material Default-Particle to Jul 7, 2023 · In this video, I will be showing you how to change/modify any material property through script in Unity. items[ itmID]. If your GameObject uses a Material it means that it uses a Renderer. (You should only need one set of uv s Apr 23, 2021 · Thanks. More info. Posts: 22. Jun 24, 2012 · I created a material that I'd like to assign every time I create a sphere (for displaying a given range on the object) I called this material shrubRadius_mat I have a piece of code that creates a sphere, and centers it at the base of an object. GetComponent<MeshRenderer>(). sharedMaterials; for (var obj : GameObject in Selection. materials, this will return the array with all the used materials. This is all working fine, but I'm wondering if Nov 15, 2013 · Hello, as the title says, in my code i’m generating a number of prefabs, and adding them the trail renderer component, and setting all of it’s parameters like startwidth and so on, is ok, but for some reason, i can’t apply a material to the trail renderer itself. To create a new Material, use Assets->Create->Material from the main menu or the Project View context menu. mainTexture for albedo, "_NORMALMAP" keyword for normals, etc). These Materials are powered behind the scenes by a Shader and determine the look of your text in ways that ordinary Apr 21, 2014 · The screenshot here shows us the "project" tab with your imported mesh. So I need help with my script since I have many mesh renderers in my project with i. 0F) * intensity); The code is somewhat working, I can see the correct color being set, but the resulting UI intensity is never correct. However, as I am only activating the script when the game is running, I am unable to assign the material through the inspector. GetComponent< MeshRenderer >(); after that I am stuck how to set the material to this mesh. Mar 27, 2009 · Note that if you modify the material of one object at runtime, Unity creates a new instance of it for you (you can see this in the "* Scene *" section of a material pop-up menu). public class BaseMaterials : MonoBehaviour { public Material redMat; public Material greenMat; public Material blueMat; } May 21, 2019 · I want to change the Material to another one while placing the House in the world. You can't assign gameobjects from your scene onto a prefab. Dec 7, 2009 · EDIT: Here's a quick script I made to do this: Undo. Oct 23, 2017 · Get the array of assigned materials from the renderer, change it, and assign the modified materials array back to the renderer. Assigning a material Jun 5, 2020 · I'm new to serialization, so if somebody could help enlighten me on what I need to do to change the serialized field through another script that would be great. This means when you access meshRenderer. Ok, so I can't simply assign a material to an object. It was initially set manually in unity and aligning them was a pain. May 14, 2015 · hi, I am trying to assign a Sprite to a Material (Sprite/Default Shader) but the slot for the Sprite is greyed out. I am wondering if there is a way to assign the built in Diffuse-Default material via script? Jul 3, 2019 · Code (CSharp): mat. 7 elements and I need to change second and third elements to different material by simply pressing GUI-button and other materials needs to stay as such. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. var yourMaterials = new Material[] { Mat1, Mat2 }; //assign it. TextMesh Pro: Working with Material Presets. Load("mypicture") as Texture2D; -Assign the Texture2D to the Renderer of the object, very similar to how you did. GetComponent instead of clone. I hope this helps. Am I missing something obvious or is that not possible at all? cheers edit: I solved it by doing the following: I added the “empty” Material to my MeshRenderer and added the Texture at runtime (through a script) GetComponent<MeshRenderer> (). 1. Slide it from the "hierarchy" tab to the "project" tab. However, any textures I assign apart When you create a script in the Editor, Unity automatically provides a template script which inherits from the MonoBehaviour class. When I Description. The shader properties also show some of the keywords needed to set the Texture of a Material. I'd like to assign the default-diffuse material. In Unity, textures are used in combination with materials Nov 2, 2015 · 0. My script code is -. 4 LTS and TextMeshPro v2. MeshRenderer myRend; void Start () {. SetTexture("_MainTex", yourTexture); //Create array of Creating a material asset and assigning a Unity shader to it. Oct 14, 2011 · How do I access this Material field on an imported fbx and set a Material on it? I'm using the ModelImporter to set the file scale but I can't figure out how to access this material field. To create a new material asset in your project, from the main menu or the Project View context menu, select Assets > Create > Material. Mar 17, 2010 · You can do this by creating a public variable of type 'Material' like this: public Material newMaterialRef; And then dragging a reference of the new material into that variable slot in the inspector. public Material myMaterial; myGameObject. Try something like this (I did not test it though): Code (CSharp): void SetBlinkingMaterial () {. Stephan_B, Sep 14, 2021. SetTexture. Unity supports multiple objects using a single material; in this case sharedMaterials contains all the materials used for this. identity); //Find the Standard Shader Material mat = new Material(Shader. Modifying material will change the material for this object only. var materialsCopy = meshRenderer. See in Glossary window are accessible via script, giving you the power to Jun 11, 2021 · Hi I have a script that adds a material to all mesh renderers in an object: foreach (var renderer in renderers) { // Append outline shaders var materials = renderer. 2) I also tried to change following line: Material mat= (Material)Resources. Creating and Using Materials. I suspect this is because the UI scale is 0-1 based, where Apr 6, 2011 · Q. Whichever variants of the Standard Shader you have included in your project, those are the variants which are included in the build. I have assigned the 3 game objects to an array… How do I go about assigning a new material to the 3 gameobjects (at once) through c# script? Would my code below be going in the right direction?: public class SetupCharacter : MonoBehaviour { public GameObject[] 3gameobjects; public Material materialtobeassigned; public void Feb 26, 2017 · Select your font asset in the project and expand it to see its default material and atlas texture. Feb 3, 2023 · Textures in Unity are 2D images that can be applied to the surface of 3D objects, to add detail and realism. This allows you to modify numeric values on the Material, change colours, and swap textures . This will create new materials based on these textures. Set a floating point value (Eg. This video shows how to modify material's properties via C# script. assign the array of Materials into the. activeGameObject. Code (csharp): Texture2D tex = Resources. Using materials with C# scripts. GetComponent< ItemDatabase >(). Boring. how to access material's properties2. This is essential for creating interactive and visually appealing game environments. Feb 11, 2009 · You want to set Renderer. // when space key is pressed. This tutorial has been verified using Unity 2019. It seems to be a refresh problem, because if I go select the Material in the inspector, the Material in the Mar 1, 2015 · Navigating I found that what I need is to create a material. how to modify different typ Apr 19, 2019 · Getting an array that lives inside the Unity engine will return a copy of the array, referencing the original materials. GetColor("_MyColor"); c. The 3rd splution is to write your own shader, but I can't help here. material If you already have a reference to the material and the shader then you just need to do this: myMaterial. materials = materials. Apr 28, 2019 · 11. itemDragDropPrefab. AddComponent("MeshFilter"); go. Now that you know its default material name, either select it in the Material property list or drag-and-drop it to this material property. Pass the appropriate material/submesh index as the second parameter. Load("mytextimage. #store reference for later. All the parameters of a Material that you see in the inspector when viewing a material are accessible via script, giving you the power to change or animate how a material works at runtime. All the shared materials of this object. renderer. This involves assigning the different textures/keywords of the material ( material. When the game runs the instances of Tile Prefab use the selected enum value to set - among other things - the texture of the quad's material. If you want to create a new material from scratch in code, you can do that too. In the Editor it’s as simple as adding a component to multiple objects: Select all the objects you want to modify in the Hierarchy. At some point I want a different material randomly add to each instance. public void Tag ( GameObject target, string newTag) {. I wrote a very simple script to create the basic material from the selected texture. materials. After creating the material, use SetColor, SetTexture, SetFloat , SetVector, SetMatrix to populate the Aug 12, 2014 · 7,200. r = redCurveValue; Apr 8, 2013 · I'm trying to add a material to a game object ( its a initiated prefab) via scrip. This will leak materials into the scene. 4. One important note is that these methods only set properties that are available for the current Shader A program that runs on the GPU. Yet the prefab does contains a mesh. Find("Standard")); The example below will create a Material, assign standard shader to it then change the texture to the texture from the myTexture variable before applying it to a GameObject. This function will set the material by reference. materials[1] = null; //or use another material still shows original material name down below. I want to be able to take an FBX file, and find the materials inside of it - and then get the texture name (or texture path) that was assigned to that material within its original editor (such as Maya or Cinema4D). The full set of methods available for manipulating materials via script can be found on the Material class scripting reference. The full set of functions available for manipulating materials via script can be found on the Material class Writing Shaders. Find method, Materials, ShaderLab documentation. The object is a plane(not aircraft) that moves on the x-y-plane and displays a picture of a soldier holding a rifle moving on the x-y-plane, when he hits a trigger he changes his direction and should Apr 9, 2013 · For the testing you may write a script that changes the shader/material, but not in a coroutine, such that you get something that works and then integrate that into the coroutine. Much like other GameObjects, text created with TextMesh Pro can have multiple Materials applied to it. Jan 30, 2013 · As part of a custom mesh script, in edit mode, I have a menu item that creates an empty game object to host the custom mesh component as well as adds a MeshFilter and a MeshRenderer. Nov 22, 2018 · Finally, if you have more than one material then use the materials property instead of the material property and assign your array of material to it:. materials; materialsCopy [ blinkingMaterialIndex] = blinkingMaterial; meshRenderer. Just by setting texture, or changing a shader parameter Unity tells you that something was changed on it. GetComponent. Is there any way Accessing and Modifying Material parameters via script. I've an object with mesh renderer attached and I've a custom material which I want to set to the material of this mesh using C# script. May 15, 2018 · Hi, i dont know if it’s even possible or if i’m doing something wrong but here’s the issue: I have to create many many objects as assets reading a super long csv file. GetComponent<Renderer>(). Build a Material Manager sort of class and then when you swap in and out of different materials you can just grab the Instance from the Manager and share them accross all other objects using the Material Manager, saving resources. 2. The Materials that got the correct Smoothness, now visually have Metallic stuck at 1 (so, fully metallic) when looking at the scene. jpg") as Texture2D; TerrainData tData = new TerrainData (); tData. If you have a script which implements a custom special effect, you implement all the graphic setup using shaders & materials. AddComponent< Planet >(); obj = Resources. 1. Shader shader2; Renderer rend; void Start() rend = GetComponent< Renderer > (); Sep 29, 2014 · The material of an object is part of an object’s “MeshRenderer” component. Load (path); to: Material mat=new Material (Shader. This is not a very good method since you apply many different materials to one object and basically this is somethiong that Unity doesn's recommand. staticFriction = statFriction; If however what you need is to change the material with another pre-made one, simply assign it’s reference to your collider, replacing it’s current material. Inheriting from the MonoBehaviour class means your script can behave like a type of component, and you can attach it to GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. However, instead of replacing the material, Unity is adding an instance of my target material and adding it to the object. This allows you to modify numeric values on the Material, change colours, and swap textures Description. Set an integer value in the material. I would like the material to be the "Diffuse-Default" material, however it is just an empty material when I create them via script. GetComponent(). The Unity Material API says that the shader property is public so you can just use = instead of finding some "set" method. material = newMaterialRef; The script checks what textures I've selected, and if it sees any ending with _Normal, tries to assign it to an existing material or creates one and assigns it. Nov 9, 2010 · The GUI. Call SetTriangles on the Mesh object once for each material/submesh. Set subMeshCount on the Mesh object to the number of materials you need. // Toggle between Diffuse and Transparent/Diffuse shaders. Mar 25, 2018 · void Start() {. the normal map multiplier) SetInt. For each one, i’m creating a material and my problem is to assign it’s texture (which i already have in the resources folder)from the editor in the Assets NOT IN THE SCENE. materialType = Terrain. gameObjects) {. Nov 29, 2012 · There is no 'Renderer' attached to the "myPrefab" game object, but a script is trying to access it. These allow you to trigger game events, modify Component properties over time and respond to user input in any way you like. Load< ShapeSettings >("Shapes/Destroyed"); } Apr 25, 2016 · I have 3 gameobjects in my hierarchy which uses the same material. Here is my script thus far: Code (csharp): #pragma strict. Found a few vague hints on answers/forums but still am unable to do it. csv Jul 17, 2018 · It is pretty simple (so I thought) what I am trying to do yet nothing works. I tried this way var trailcomponent = newplanet Accessing and Modifying Material parameters via script. In the editor script, I have a reference to the material (via renderer. material during edit mode. Collections; Jan 20, 2016 · rekaenz January 20, 2016, 3:10pm 2. Find("Standard")); //Set Texture on the material //mat. You could create lots of material files in the editor manually and then assign them to your objects and then set sharedMaterial from the script, but that doesn't seem to save you much work. copy the existing Materials out to the correct spot in this temp array. . create a new blank array of Materials of the right size (+1 or -1 in size) 2. To change the default Unity shader that is assigned to a material asset, in the Inspector window use the Shader drop-down menu. If you want to change a Material in Unity you have to retrieve it first. --Eric. Posts: 16. There are ways to assign it when you instantiate. Add (outlineFillMaterial); renderer. Confirm and apply import settings. sharedMaterial), and I'm actually writing the texture to disk into the asset folder (from a PNG encoded Texture2D), so I Assign a new texture to the material. May 18, 2010 · jovalent December 31, 2017, 8:18am 3. Jul 4, 2010 · Hi, I know how to create a temp material for a game object, but is it possible to create a new asset within a script? I want to be able to do this as part of an editor script I&#39;m writing. RegisterSceneUndo("Mass Set Materials"); var mats : Material[] = Selection. On July 12, the Unity Forums will become read-only. It works like this: choose a texture (or several textures), from the menu "Asset / Create Material" and that's all. Feeds a source material. name = "Expandable Plane"; go. sharedMaterials you are getting a temp copy, so when you assign it, it goes nowhere, just dropping that modified temp array, leaving the original untouched. You can tweak the shader used for the materials in the script. myRend = gameObject. Aug 12, 2015 · You have to change the material in the copied array, and then assign back the whole array. For me this applies the Material to all selected objects. AddComponent("MeshRenderer"); However, the MeshRenderer has no materials or sharedMaterials set on it. But I need a renderer for it. I have a variable for the material in the script. Am generating a mesh and GameObject in script as part of an editor tool I'm working on. shader = myShader; There's nothing more to it than that. EnableKeyword("_METALLICGLOSSMAP"); Enabling this, however results in something weird. . Set materials on the MeshRenderer to an array of materials. May 31, 2017 · The game has range warnings that activate based on the enemy spawner. Best regards, using Aug 12, 2016 · Click Game Object → 3D Object → Cube. The sourceMaterial is generated directly from the model before importing and will be destroyed immediately after OnAssignMaterial. mainTexture = Resources Apr 19, 2011 · To be clear I want to use two different materials I edited in the project tab and assign them to an object in my game according to a parameter. MaterialType. GetComponent<MeshRenderer> (); } later in the collide: myRend. Jun 26, 2019 · 1. you need to get the list apply the material to the index, and then set the list again -. Known Issue Dec 31, 2010 · Just drop this script in the project folder and that code will be as good as gold: Code (csharp): using UnityEngine; public class Assign {. RenderTexture rt = new RenderTexture(256, 256, 16, RenderTextureFormat. Code (CSharp): Material mat = rend. add (or omit) the newly added (or removed) material. This allows you to modify numeric values on the Material, change colours, and swap textures Jun 10, 2015 · Hello, I though I would get answer/help here quicker than in Ask Question-section since I guess this is not really a question. If you have two elements in your line renderer's materials array, only the first one will be active at all times. Create(); return rt; } I forgot to add, for some unknow reason, the camera's targetTexture in UIv_15 is assigned the render texture. In order to be truly shared, materials on different objects have to be 100% identical. C# (pronounced C-sharp) is an industry-standard language similar to Java or C++. Drag the Material you wish to assign from the Project View to the Inspector (Beneath any existing components). material (without the s), you will only get the Jul 21, 2012 · Create a new material, add texture and over and over again. //create your materials. You cannot update the materials directly, but you need to create a new materials array and assign it. function Update () Aug 19, 2007 · Then export it back to Unity. material. material; throws an error: Instantiating material due to calling renderer. If you want to assign a material to that MeshRenderer, you can find the component on the object by referencing that object and using: C#. You will learn about :1. When you're in runtime, all materials are basically instances of shared materials. Use this function to create a custom shader & material inside your script. Read our full announcement for more information and let us know if you have any questions. By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. itemDragDropPrefab was a transform so yeah, it took that and spawned it, and i couldn't assign anything becouse i did clone. Assign a new texture to the material. This presents two separate problems when accessing materials via script that use the Standard Shader. It also theoretically GPU instance it in the Description. Select the Cube in the hierarchy and replace the material with the new material. I'm working with an in-editor script. Is there a way through code that I can delete the existing material and replace it with my targeted one? Aug 11, 2016 · I am able to manually add this material to sphere however. May 17, 2017 · Then you will get a new fresh instance of one material. Nov 26, 2015 · Hi, I'm trying to create a terrain through code, and so far everything works well, but I can't find how to assign a material to the terrain. Load (path); but it didn't work either. e. Go to the asset viewer and left click on your material that you created. So I wrote a script to draw lines using LineRenderer for all spawnpoints. Change the color of a material (Eg. tag = newTag; } } Oh another way I like to increase tag security is by declaring all tags in one script, like this: Jan 16, 2013 · Code (csharp): ItemDB. button will attach a script to the camera when the user clicks on it. sharedMaterial and material properties return the first used material if there is more than one. This function automatically instantiates the materials and makes them unique to this Dec 26, 2015 · Dec 26, 2015. Code (csharp): Color c = myMaterial. Find ("Skybox/Cubemap")); mat= (Material)Resources. ToArray (); } This works if each gameobject has only one material on its mesh renderer. using System. obj. Script Containing Serialized Fields: Code (CSharp): namespace DecalSystem {. the albedo tint color) SetFloat. I tried this: Code (CSharp): terrainObj. How am i Able to do that? i tried to save the Materials with previousMaterials(array) = Renderer. Add a material and any component it may require. Sep 30, 2019 · If so you can do this with the following editor script. materials = yourMaterials ; Mar 8, 2013 · If you have multiple scripts separately modifying the components of the color value, perhaps at different times, then you could also use GetColor () to get the last set color value, set the component, and set it back. Code (CSharp): MeshRenderer mesh = gameObject. Right-click on your asset viewer and choose Create → Name it whatever you want. To see this, go to your Material and right click on the Shader dropdown at the top. ARGB32); rt. Unity supports the C# programming language natively. GetComponent< Terrain >(). Create a temporary Material. Try this in a new script and add it to your Object as a Component: C#: class MaterialSetter : MonoBehaviour { public void SetMaterial (Material newMaterial) { Renderer renderer = GetComponent<Renderer> (); renderer. These functions work as you would expect for all simple shaders such as the legacy shaders, and the built-in shaders other than the Standard Shader (for example, the particle, sprite, UI and unlit shaders). First, you could find the Player using something like gameobject. BuiltInStandard; But it does not work, I still get a Feb 9, 2015 · \$\begingroup\$ @douglasg14b Both materials cannot be active at the same time according to the manual: Materials: The first material from this list is used to render the lines. coll = GetComponent<Collider>(); coll. Load< ShapeSettings >("Shapes/Destroyed"); } May 21, 2022 · To create Material during run-time: Material myNewMaterial = new Material(Shader. so the trail keeps on rendering with the “missing shader” magenta color. Returns the first instantiated Material assigned to the renderer. Anyone know the secret? Thank you. I don't need to extract the texture, I just need the filename or file path. Jul 9, 2010 · So, the best way to assign a texture to an object from script is: -Load an image into memory as a Texture2D with the following code. Apr 26, 2020 · I'm trying to change the material of an object at run time based on a tag I've selected. target. The shader used by the material. Mar 9, 2009 · Assigning to the sharedMaterial property can modify an existing material, but I don't think there is any way for it to create a completely new material. It should not affect performance though, if you're changing the instanced property of the shader. Here comes the problem. The new object you just created is a fully-customizable prefab. Next, pick Select Shader. material Apr 25, 2023 · In this lesson, we'll learn how to assign materials to objects in Unity. This is an array of all materials used by the renderer. Code (CSharp): void Start () {. gameObject. GetComponent<Collider>(). GameObject genplanet = new GameObject (); genplanet. The full set of functions available for manipulating materials via script can be found on the Material class scripting reference. Dec 13, 2012 · 1. All the parameters of a material asset that you see in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. material = newMaterial; } } You can call SetMaterial from any other script, provided you have the reference to your target object. I know that a simple line of code like the following, will allow me to assign a material: this. The returned material will be assigned to the renderer. sharedMaterials. Now I am attempting to assign this preconfigured material to this newly created sphere. Oct 10, 2008 · I've tried several methods that made sense to me, but I can't seem to find a way to use an editor script to assign a texture asset to a material asset. I have a "Tile Prefab" prefab with a quad mesh component and a script called "Tile" and a public enum value TileType, which I defined in another script. This should resolve that issue. If you do this anyway try to stick with just 2 or max 3 materials. materials; CurMaterial[1] = LightOnMat; SetColor. The way shown in this video can be applied to all th Sep 19, 2017 · 2. If you return null, Unity will use its default material finding / generation method to assign a material. To get all materials you need to use GetComponent<Renderer> (). Accessing and Modifying Material parameters via script. materials; then i tried to do an loop: for(int i = 0; i < previousMaterials. The ShapeSettings is just a class to hold variables that you can change from the inspector and create the scriptableobject with. By default, new materials are assigned the Standard Shader, with all map properties empty, like this: Once the Material has been created, you can apply it to an object and tweak all of its properties in the Instead, Unity tracks which variants you’ve used by examining the material assets used in your project. length; i++) and in the loop set the materials back to default: Unity allows you to create your own Components using scripts. Add this script to your Editor script folder and then right click on any number of textures and select ‘Create Materials’. o_oll November 10, 2012, 8:20pm 5. 3. Additional resources: Shader. But for now, I'm just trying to get it to work with one material. Dantus , May 23, 2013 Dec 13, 2011 · RedVonix. The script will create a material where the name is the same as the texture name. This allows you to modify numeric values on the Material, change colours, and swap Description. ToList (); materials. A texture is essentially a bitmap image, that is mapped onto an object’s surface, either to define the object’s color or to add detail such as roughness, bumpiness and more. Another way is your have another script in your scene that has a reference to player and you can then pull that value out of there. eg: i read the object name from the . If the material is used by any other renderers, this will clone the shared material and start using it from now on. You can retrieve your object renderer using the internal variable renderer or get it using the GetComponent function. Jul 20, 2018 · Posts: 3,297. - stupid me! CurMaterial = LightObject. If you have different Materials with different Shaders though, you have to change the materials. material = myMaterial; 1. find. GameObject obj = Instantiate(eggPrefab, spawnPos, Quaternion. EDIT: Below is the code for CreateTexture () public RenderTexture CreateTexture() {. Place your object in the Scene view. sharedMaterials = mats; To "install" it, just create an empty JavaScript in your project, call it Jan 14, 2011 · That's fine at runtime, but when running in edit mode, I'm a little uncertain how to properly get the material to modify. So would anyone know how to assign a material to a prefab, please? Jul 4, 2010 · Hi, I know how to create a temp material for a game object, but is it possible to create a new asset within a script? I want to be able to do this as part of an editor script I&#39;m writing. I actually found it quite easy after taking a break from it, if you want here is the code. These are just lines that show the direction the enemy is attacking from. az rs yx qg vl ou iz ca sx tu