Unity change material instance color. At the moment the color is changing on all when I do this.

This is annoying because it means having to keep a global list, but it works. Red; An example using the code provided would be: switch (vb. GetComponent< Renderer >(); Jul 12, 2015 · Kekec. This will require that you know the name of the color variable you wish to change as it appears in the shader. 3. Jul 19, 2006 · What Eric5h5 means is that if you have a reference to a material (dragged into a public variable in your script) and you change that, then you will change the actual on-disk asset. Collections; using System. color = Color. com Unity - Scripting API: Material. Description. In normal circumstances the components of a color can only be between 0 and 1. I need to change Blue to red in script. case "red": mActiveMaterials. how to access material's properties2. Dec 22, 2014 · However, sometimes materials need to be created at runtime but instead of changing the underlay color on lots of objects, you should create only one material instance with the desired property and then assign it to all text objects that require it. {. Aug 14, 2016 · 69. RenderMesh and Renderer. Nov 12, 2009 · If your “material” is a variable referencing a material, them no, it won’t create a new material. OP may use MaterialBlock to prevent creating new instances but it breaks Description. Jul 23, 2015 · If you want to write the code without using the System. Right-click on your asset viewer and choose Create → Name it whatever you want. red. [171319-скриншот-20-11-2020-134708. Fortunately the tires and the load are separated so they are child meshes and I could use a separate material on them. Find ("_BaseColor"); rend. material (I also mention this in the blog post, FYI). But I simply call it in Unity by using Material. material. Jan 24, 2012 · Or build your own Color using Color(R, G, B). SetSharedComponentData( entities [ i ], newrend ); } This way, is a bit expensive in terms of GC allocated, I noticed from the profiler however. GetComponent<Renderer>(). JoeStrout, Jan 11, 2016. Nov 22, 2014 · Each unique material will always be a separate "draw call", even if they have exactly the same settings and properties, even if it's an "instance". edited May 23, 2017 at 12:07. GetComponent< Renderer >(); MaterialPropertyBlock matBlock = new MaterialPropertyBlock (); matBlock. I’d like to change the colour (or starting colour) of the particle system - however, recent changes to the particle system code has made this process somewhat baffling to an intermediate programmer such as myself. Remember that a material is passed by reference in the editor and not by value. Sep 28, 2020 · The problem with this is that unity creates a separate draw call for each material instance. material = gameObject. Add(m_TeapotMaterials[0]); Jul 31, 2018 · After adding using Unity. If you change a material through a renderer using . material = ColorManager. RecordObject( rend, "dd"); Nov 12, 2021 · In my game I instantiated many objects from a prefab, then after a few seconds, I select one object as a target so I want to change the color of just that one object in Unity. Is there an equally easy way to do it with entities? Apr 26, 2020 · I want to instantiate four new gameobject. UI. You will learn about :1. Rendering; there are really only two easy steps. MaterialPropertyBlock is used by Graphics. material; Dec 7, 2012 · Method 1: Keep track when ever you change a material. If it's not there, SetPropertyBlock will work, but Unity secretly creates a material instance in order to do so, giving you the same result as renderer. This is the default keyboard binding. Step 1, Option B) Or if you're doing it in pure Sep 7, 2014 · renderer. May 17, 2017 · If you only want to change some properties, do it via Runtime in code. If your GameObject uses a Material it means that it uses a Renderer. 25, 0. how to modify different typ May 24, 2020 · Color. The material instance’s color is changed in the Unity inspector, but it won’t change color in the game unless I manually use the color picker and change the color (and sometimes, even that does nothing). I believe the issue is that when the game starts each field creates an instance of the material. background. I tried to make this using: May 16, 2015 · You have to create an instance of the material, assign it to the . Jul 31, 2023 · And by "doesn't work" I'll assume you mean that the material is default in color. color = something” over a large grid of cubes to give each one a different color and it was slow. When you modify a material’s color, texture or other of its properties with renderer. Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. In fact the emission intensity is just a multiplication but using Mathf. color = mycolor; and also. Anytime you change a material through a renderer, like: Code (csharp): someObject. (Replace ground with run-time shared instance) This May 5, 2015 · sharedMaterial. Looking at the publicly visible "mats" array, the inspector says the instance's base color has been set back to its orignal form. So I’m 100% sure that he was doing "cube. Pros: Simple; Cons: Creates a new material instance for every object; Change the material itself. 4. this is how you change the material color in HDRP //Set the main Color of the Material to green rend. color = randomColor; However, if you want to modify a material, which multiple objects share, for a specific object you have to make a copy of the assigned material, essentially Jan 23, 2018 · Hello I'm using a scriptable object that changes the color of a meterial to a different one, but I would like to make the script automatically know what color the object was orignally and then turn it back to that. So use renderer. You can retrieve your object renderer using the internal variable renderer or get it using the GetComponent function. Because I am manipulating the color of the shared material directly, I also had to reset the color before a new instance was created. The Open button opens the Prefab Asset that the instance is from in Prefab Mode, allowing you to edit the Prefab Asset and thereby change all of its instances. red changes all instances of Material2. So, sounds like you're on the right track. Jun 28, 2018 · GetComponent(). The arrow button next to a Prefab in the Hierarchy window. The trick is to set sharedMaterial, rather than Material. The material class. color might not be the color you actually want to change and you have to use the material. sharedMaterial when you want to change a material, read or compare material value. See in Glossary when viewing a material are accessible via Nov 21, 2010 · The idea is that each object is assigned a reference to a material so it has its desired color but the materials are shared between all objects of the same color. This class exposes all properties from a material, allowing you to animate them. R, G, & B in this function are floats from 0. material instead of . Read our full announcement for more information and let us know if you have any questions. sharedMaterials[1]. Your Material instance will derive its name from the Material that you are using to create it. Collections namespace, then you can replace the line. When initing them, get a instance material from central list. . If you want to change all the color of objects using that material, use Renderer. For HDR color you can set the color components higher. 0f ); // Or Color. 2 release. To help you manage and maintain these materials, Material Variants address specific shortcomings of copied materials, as illustrated in this table. Jun 8, 2017 · At the moment I’m using an infrequent particle burst to both identify the viewcone and status of a creature. Material mat; mat. material should be used to change their individual colors. material= Material2; entityManager. Renderer rend = t. Jun 18, 2016 · You just have to create a different material for each different island: when you change a material, all GameObjects with this material will change even if they are not from the same prefab. Note that some advanced materials have multiple color properties which serve different purposes. Every UI element has a way to change its color value using code. SetColor("_Color", c); However almost all my game code (besides UI) is written in DOTS, and I would like to change the color (mostly alpha) depending on the value of a thrust component of my spaceships. But the body itself consists of windows, headlights, grill, pipes. [Important] The reference field is recommanded to be equal to the name, so set it to " _MyColor " to find it easily by code. red changes all the instances of Material1, and renderer. Instead of using the fontMaterial property which creates an instance of that material (just like Aug 12, 2016 · Click Game Object → 3D Object → Cube. Ever instance needs to be using the same texture (again, a Texture2DArray is a single texture as far as the GPU is concerned) to instance together, but you can use an instanced property to select the layer index so each instance can be visually a "different texture". For example, if you want to slightly change the color of each mesh drawn. I need the instances to be fresh instances instead of clones, because i want to be able to change a texture by code and having the code Nov 7, 2011 · If modifying those outline via scripting ends up being the best option, I would make sure that I only create one material instance with a given outline and color for each group of text objects. red); You'll create an instance of the material. ) Nov 10, 2015 · Jan 5, 2013. And then in the code or in PlayMaker you can assign the new Material, that works much better and leaves other instances alone. Assuming the property values are different at least. SetColor("_SomeColor", Color. What I'm trying to do is: Code (CSharp): ParticleSystem tmp = Instantiate ( splatEffect, transform. material. material; Dec 14, 2015 · I’m trying to and change the color of a trail renderer. Here is my code I use to change colors of swords in my project: Code (CSharp): Aug 31, 2021 · MaterialUtils. If you have a script which implements a custom special effect, you implement all the graphic setup using shaders & materials. png|171319] On this image you can see whole the object. UI; public class PlayerMaterialSwaper : MonoBehaviour { public Material Material1; //in the editor this is what you would set as the object you wan't to change public GameObject Object; void Nov 20, 2020 · Hello! I need to change color of object’s child color. Feb 20, 2020 · I’m working on a project that requires a lot of performance, so I’m considering trying to re-make it in DOTS. ️ You can sponsor us on GitHub:https://github. sharedMaterial you will modify the base material directly, and not create an instance. GetSharedComponentData< MeshInstanceRenderer >( entities [ i ]); newmesh. Name it " _MyColor ". 1. 0. material, it creates a new instance. GetComponent< Renderer >(); emisColor = Color. Find is meant to find a shader, not a parameter of a shader. sharedMaterial; Changing the render. GetComponent<Renderer> (). Thus for performance sake I found this alternative : Code (CSharp): Renderer rend = _gameobject. See in Glossary when viewing a material are accessible via Feb 8, 2017 · 118. Entities Graphics contains a built-in library of IComponentData components that you can add to your entities to override their material properties. When you wish to edit the material, you must again assign the . fontMaterial property, and keep a copy of it. In that case Material. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. I was able to change the color palette of an Sprite (I have attached an example) but since it changes the color of the sprite iself, all instances that use the same sprite also change colors(You even have to re-import the asset if you want to recover the original colors!). Assigning a new material like this renderer. Find("c_default"). This tutorial has been verified using Unity 2019. Step 1, Option A) If you're using a hybrid approach and have a mesh on a prefab (that's being converted to an entity), you will add a URPMaterialPropertyBaseColor "URP Material Property Base Color Authoring" to your prefab. var instance = Instantiate (prefab, position, rotation); var objRenderer = instance. 4 LTS and TextMeshPro v2. Apr 11, 2010 · I solved it. Jul 16, 2014 · EDIT: You can see here, the cars material changes and now I goto bodyPaint and change the color in the inspector but it doesn't change the cars material confirming that there is instances, and the second image shows how all renderers are using their own instance and not a single instance. All the parameters of a Material that you see in the inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. fontMaterial property to the instance of the material from earlier, then you can edit the . If you want change the material of all objects with the material I believe what you want is: Code (csharp): var mat : Material = transform. Oct 27, 2016 · Change the color of the material. AFAIK there is no intensity field in reality, it is just an editor field. After a certain amount of research and trying to parse pages such as Apr 26, 2020 · I'm trying to change the material of an object at run time based on a tag I've selected. Mar 10, 2020 · Hi guys, As the title I would like to change the material in Renderer at runtime via script. Ie. Shader. However, instead of replacing the material, Unity is adding an instance of my target material and adding it to the object. I'm trying to change material color for just one instantiated prefab, not all that use the same material. At the moment the color is changing on all when I do this. May 8, 2016 · MeshInstanceRenderer newrend = entityManager. Apr 7, 2016 · Method 1: Keep track when ever you change a material. SetColor (). I have however managed to get it to change colour and intensity from my script, with simply: Code (CSharp): weaponTurretRenderer = this. . black; Or alternatively change the material. The Select button selects the Prefab Asset that this instance is from in the Project window A window that shows the contents of your Assets folder (Project tab) More info. green * 1000. Sep 13, 2019 · Blue inside red inside yellow - when a red enemy is shot, the red color is "blown off" (particle system) and the enemy becomes blue - the last part works : ) My problem is accessing the Material of the Particle System GameObject. unity. When I change the color of the material it also Oct 19, 2012 · All you need to do is select a gameobject in the scene with a meshrenderer, and go to ‘GameObject/Instance Material’. modifying the outline over several objects results in several instance of essentially the same material which results in several extra draw calls. On July 12, the Unity Forums will become read-only. Feb 12, 2016 · gameobject. So I guess the emission light color should be what I want. 5. Dec 17, 2013 · Once you have reference to the GameObject in question you should be able to access it's material like so: myGameObject. Whereas a typical Material cannot be changed without recompiling (something that must happen prior to gameplay), a parameterized Material can be edited in a Material instance without such recompilation. SetColor(propertyName, color) method. I have a truck, and I want to change the color of the body using code, but not other details on the truck. Changing the material properties with a property block doesn't change the fact it's a separate "draw call". (The idea is that all the materials in the scene that would react to the day/night transition would have their own night time colors set here. You could Description. Please, do not make any changes to your username or email addresses at id. GetComponent<Renderer>(); rend. GetComponent< MeshRenderer >(). Create a blackboard param, for example a Vector4 Color. The problem is that the text fields are not updating their colors. GetComponentInChildren<Renderer> (true); objRenderer. If you have different Materials with different Shaders though, you have to change the materials. And I want to assign four materials which are received from web server. Sep 21, 2014 · Changing color on objects that share a material - at runtime, when you first make any change to a material including setting the color, Unity clones the material to create a new material instance. Community Bot. Built-in Material overrides. black : Color. In order to get the material used by an object, use the Renderer. The first: In the shader you are using there is no _Color but the _BaseColor you want to set. transform) //loop through mesh pieces. red; The instance is found properly: But, rather than changing its color within the "Sprite Renderer" component, a new "Sprites-Default (Instance)" component is created with the color I want and the Nov 19, 2013 · Hello, I am a complete newbie to Unity (and C#) and I am trying to change an Instance's Sprite Color palette. After creating the material, use SetColor, SetTexture, SetFloat , SetVector, SetMatrix to populate the Nov 22, 2018 · It totally depends on what OP is doing because if you have many objects/prefabs referencing one material, Renderer. GetMaterial( colorIndex); // or with same result. position, Quaternion. So if you ever access the material property then you will get the (Instance) appear next to the name, if you want the changes to apply to all objects then only use sharedMaterial. I have a monoBehaviour to change the color of a material like so: Code (CSharp): materials. I tried diferents options of previous questions. If you prefer written ins Material instancing in Unreal Engine is used to change the appearance of a Material without incurring an expensive recompilation of the Material. But, I can't change the four gameobject material. Use this function to create a custom shader & material inside your script. Opaque); mat. GetComponent< Renderer > (). green ); I'm not sure how this worked for you. Fill list with materials that will change and init them with clones of original materials For any and all objects that are going to have shared material that changes run-time: 3. SetColor ("m_faceColor", (Color32) colors. Since you show sceneManagement, makes me wonder if the referenced material is, or has been loaded yet, or at all. The rest of your code seems to follow the form found here . com/sponsors/GMGStudioDownload unity: https://pr If you want to change a Material in Unity you have to retrieve it first. In this Unity C# tutorial, I show you how to change the material albedo colour (To change all objects that share the same material) but also create a differe Jul 5, 2020 · Suffered searching for the right way to create material instances in Unity Engine ? In this video we will show the right way to have material instances so yo Jan 28, 2017 · Hello Guys, sorry if my question seems redundant but im new to shaders stuff. Code (csharp): renderer. GetComponent(). Try out the following: Jun 5, 2019 · 3. You could also change the color of UI elements using their class in UnityEngine. material = mat; // toggle our bool isOpaque = !isOpaque; } } Your original question does not state whether or not you need to toggle the material back to opaque, but I included it. color); Because of the use of . 1st 2nd Oct 19, 2009 · and then assigning a new value to the color member of the material in OnCollisionEnter: Code (csharp): instanceMaterial. SetColor(“_Emission”, newColor) as described in UnityDoc: docs. Here is some code I wrote. Select the Cube in the hierarchy and replace the material with the new material. Many of the materials in a game may be variations on a source—outfits with a variety of color schemes, damaged and undamaged versions of scenery, shiny and weathered instances of props. Jul 22, 2009 · Which basically means you create an array of objects that points to a material and gets the color, then just sets the material's main and emissive colors per what the inspector says. color = the_color. If it starts as a material you know you want to make global changes to later add the new instance to a list associated with that parent material. For some reason though i can’t seem to create new instances of the gameobject. Click on the variable, and open the " Graph Inspector > Node Settings " tab. Posts: 375. Worse yet, a new ‘ (Instance)’ gets appended to the material name every time I run the game. Create a temporary Material. The darkest it can go is multiplying your color by 0. Posts: 750. Jun 15, 2019 · Indeed as soon as I make any change via SetColor, the material in the object has (Instance) next to it. Collections. Jan 12, 2019 · So, setting intensity to negative values doesn't result in multiplying the color by a negative. Go to the asset viewer and left click on your material that you created. See in Glossary. Before using such a variable in your script, you should (in your Start() function), make a copy of it, which you would then change in your game. The Open button in the Inspector when a Prefab Instance is selected. Collections namespace. Use the arrow button next to the Prefab instance in the Hierarchy window. I forgot to say that in the beginning. Much like other GameObjects, text created with TextMesh Pro can have multiple Materials applied to it. Use SetColor, and multiply by a value >= 0 to make the color brighter and Sep 4, 2014 · I am trying to instantiate a prefab gameobject using ‘Instantiate(myObject);’, of which i need a lot more than one. SetColor ("_BaseColor", Color. Ghodikov, Sep 23, 2021. sharedMaterial. A block of material values to apply. So my only thought is, how sure are you that referencing "bb. renderer. The Material emission properties control the color and intensity of light that the surface of a Material emits. You can also use it to set custom shader properties that can't be accessed through the inspector (e. SetColor( shader_ID, color); Undo. sharedMaterial = someMaterial works, but doesn't seem to have any effect if used with sharedMaterials -> renderer Jul 18, 2006 · Joined: Jul 12, 2005. Second: You were almost there. I created this workaround, but I’m running into an odd issue. 125, etc, for each negative step. 0f, 0. 1. Generic; using UnityEngine; using UnityEngine. Is there a way to propagate the Sprite Renderer’s Color value like it works in the “Default-Sprite Jul 2, 2017 · The code is basically: Code (CSharp): GameObject myObject = GameObject. This works best if the base color of the material is 50% gray, that way you have room to move away from that color in any direction. gameObject. green; with. white; var objRenderer = obj. GameObject go = Instantiate(thePrefabYouInstantiate); Renderer rend = go. color = something" for each cube, and why I Mar 17, 2020 · Guest. SetColor("_TintColor", sourceGraphic. unity3d. i read in the documentation a line saying we can get a single material with single shader to set parameters like color as an instance property which means 2 GameObjects both having the same Mesh and Material can have different colors and be drawn into the same Draw Call. SetPropertyBlock. color. LinearToGammaSpace. material property. Nov 13, 2020 · If you want to alter a material of a singular object, then you can just modify the material’s color, no problem, like this: GetComponent<MeshRenderer>(). This video shows how to modify material's properties via C# script. TextMesh Pro: Working with Material Presets. private Material xm; // cashed Material "pointer". It results in multiplying it by 0. I've only tested this with HDRP so far. I change the RGB property of the base color on my materials and then run ResetMats(). identity); var rend = tmp. Make 2 materials, one that is yellow, one that is black. BlendMode. #8. However, changing the values seems to do nothing. Is there a way to save what the color was previously and then change the material? Nov 8, 2016 · "mats" is the list of materials that are accessed and changed while "originalMats" are never touched. Accessing and Modifying Material parameters via script. Is there a way through code that I can delete the existing material and replace it with my targeted one? May 18, 2020 · We are migrating the Unity Forums to Unity Discussions. com during this transition time. All the parameters of a Material that you see in the inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. Each ‘new’ instance is a clone of an existing one. VirtualButtonName) {. OP said he was doing “material. I have a vague idea on how to do that, except for the material colors that were so easy to set and change in MonoBehavior using renderer. fontColor); Apr 20, 2019 · I have a material with custom surface shader of which I want to change the “Color” in the Sprite Renderer. Select a Prefab instance in the Hierarchy window and press P on the keyboard. fontMaterial property of the TextMeshProUGUI object. Create a central list of materials that change. I tested in a scene with 250 characters, so using mpb method resulted in 250~ calls vs 1 with cloned material instances. I have spaceships with a mesh for the ship Feb 23, 2015 · And sure enough, when I select the mesh of the object (not when running, but while in the editor), the material it is using is named “Perch_Mat (Instance)”, even though I just deleted the instance, and set the material back to the original. green; This does not require you to import the System. color can be used to change the color of a material. 0f, 1. Also, in some cases a renderer can use more than one material. Transparent : MaterialUtils. GetMaterial( colorIndex); Apr 19, 2011 · Hi! If you still need help with this I may be a little help. blue; Oct 6, 2018 · Maybe someone who knows more will chime in, but if you just want to change the color you need to use Material. Create a new material. color = clr; // apply our material change mr. material only changes the material for that object. May 1, 2007 · Doing something like renderer. This happens because all floating islands share the same material. Nov 8, 2020 · In this Unity game development tutorial we're going to look at how we can write a script to change the Albedo colour of a material. Code (CSharp): foreach ( Transform t in mesh_to_activate. sharedMaterial = ColorManager. sharedMaterial here, it will create a unique instance (clone) of the material that you can muck with without changing any other object. On the renderer object you will find a material property containing the active Material. Apr 11, 2018 · For some reason this was not in the release notes, but I've managed to get per-instance material params working in the 0. SetColor Nov 24, 2017 · But the same limitations exist. matrices). Jan 20, 2019 · My guess is that if you change the value of your color variable accordingly that will solve the issue. This results in no additional draw calls since they can all be batched by SRP batcher (shared shader). The intensity is the coefficient, So simply new Color ( r * intensity, g * intensity, b * intensity). itemMaterial" is actually getting the proper material? I would debug that. In it has child “default” with 3 materials. shader = Shader. Jan 14, 2011 · Code (CSharp): GetComponent < Renderer >(). You can rename the Material instance by selecting it and pressing F2 or by single-clicking the name field. The easiest one is to turn on the second camera, put it at the very bottom of the stack. transform. This will create an instance of the material on the selected gameobject, and allow you to edit it without changing any of the other materials. Create a new HDRP material (I used lit). This is similar in function to the old material blocks. 2. GetComponent< MeshRenderer >(); objRenderer. material = yourNewMaterial; What I mean is. public GameObject explosion; // particle system from the editor. A GameObject’s functionality is defined by the Aug 2, 2015 · Hi, so I need a way to change the color of an Object over texture. Here is the bare-minimum Dec 15, 2015 · Create a new color variable: Click on " New Shader Graph > + > Color ". Hope it helps you! using System. This means that color changes (or any changes to the material) will only impact the single object at runtime. Changing the “Tint” in the shader itself works fine, but that changes the color for all my Sprites using this material. Supported HDRP Material overrides: Supported URP Material overrides: If you want to override a built-in HDRP or URP property not listed here, you can do that with custom May 1, 2022 · Here we show you how to change Materials at runtime in unity. var meshRenderer = GetComponent<MeshRenderer>(); var material = meshRenderer. So, this child has 3 materials, i need to change only one material’s color. What am I doing wrong? var Test: Material; var MyColors: Color Aug 11, 2013 · 90. Well, and accordingly, uncheck this layer from your current camera. 5, 0. Emission is useful when you want some part of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You can make a simple test to see if Instance Batcher can run on your target device. Find("eDisk 5"); myObject. renderer. For this just make a "BaseClass" Mono Behaviour with public Materials. Pros: Can batch draw calls if pulling from a limited set of materials; Cons: Potentially many materials to manage and update; Change the color of the material via a Material Property Block Dec 14, 2015 · We are migrating the Unity Forums to Unity Discussions. For example, I want to change first gameobject material is image0, then second gameobject is image1, and so on. Method 2: Use global shader variables. color = new Color ( 1. GetComponent< ParticleSystemRenderer >(); rend. Instance Batcher is a mesh batching solution that will help you reduce draw calls when using large number of prefab instances, while still allowing for dynamic changes. Apr 15, 2016 · I also tested "cloning" the mesh's material at runtime so that each character has it's own instance of the material. Assign in the Culling Mask the layer that it will render, and assign this layer to the object. 0 to 1. Jun 11, 2015 · You have to explicitly have the [PerRendererData] attribute on the shader property. Mar 6, 2013 · The best way to do this is to copy the existing Material ( Ctrl-D ) and then change the color on that new Material. These Materials are powered behind the scenes by a Shader and determine the look of your text in ways that ordinary Feb 26, 2013 · 1. g. color = col; } } At runtime this creates the 5 quads fine, they're green, but trying to change the color of each instance gives this error: MissingComponentException: There is no 'MeshRenderer' attached to the "Quad (Clone)" game object, but a rend. Requires almost no change in workflow. red; Then you will get a new fresh instance of one material. Modifying sharedMaterial will change the appearance of all objects using this material, and change material settings that are stored in the project too. More info. Aug 7, 2013 · Through a script I assign the colors from a ScriptableObject to the Material. To create a Material instance, right-right click your Material in the Content Browser and choose Create Material Instance from the menu. 0f; Sep 23, 2019 · From your exception in the console you can see that you (accidently?) are trying to change the color of the prefab itself - not the just created instance. Now, I can create four materials and store the images to them. hsparra, Jan 22, 2007. zw rj hr ub vv ff oy de eo dt