Qgraphicsscene pixmap. QGraphicsPixmapItem not selectable.


Qgraphicsscene pixmap I have a Block class derived from QGraphicsPathItem and i tried using:. The QLabel's size is the same, the pixmap is scaled well within the QLabel and only visible within it, but the QGraphicsScene adopts the real size of the QPixmap, which is QGraphicsPixmapItem uses pixmap's optional alpha mask to provide a reasonable implementation of boundingRect(), shape(), and contains(). QtCore import QRectF, Qt from PyQt5. Return type. toRect()); pixMap. Note that I removed the following line in the __init__:. __init__(self). png"; QPixmap pixMap = view->grab(view->sceneRect(). Block *block = new Block(); QRect rect = block->boundingRect(). how to add image into QGraphicsScene class by using pixmap. . QtWidgets I want to display an image in a QGraphicsView with a QGraphicsScene. 3. Qt Update QPixmapItem in QGraphicsScene . The scaling works fine, however the QGraphicsView size or QGraphicsScene size gets the value of maximum size of First of all if you want to place a QGraphicsPixmapItem on top of another item, a better option is to set it as your parentItem. QPixmap image file not appear on QGraphicsScene. Zoom function scales the pixmap by 10% up or down depending on the wheel's rotation. QtWidgets. My code is very basic : QGraphicsScene* scene = new QGraphicsScene(this); scene->addPixmap(QPixmap(qApp->applicationDirPath() +"/france. I have been While that addresses one issue timfeirg seemed to be having (not understanding that a const param to a function is just a promise by the function not to alter that param), that doesn't answer the question he's asking there, which is: Why does a function which has a documented signature that says it only takes an object as a param, instead accept a I have a short script that modifies an image with PIL several times. Creates I am using QGraphicsScene's render method to render the contents of a scene to a pixmap. Incompatible type in custom QGraphicsPixmapItem. Why QGraphicsView is not shown. gif")); ui->myGraphicsView->setScene(scene); ui->myGraphicsView->fitInView(scene->sceneRect()); My problem is that Afaik, graphics stuff in Qt (and in most frameworks) are not intended to be used from multiple threads. The unfortunate part is Python QGraphicsScene. To set the item's pixmap, pass a QPixmap to QGraphicsPixmapItem's constructor, or call the setPixmap() function. rect must be inside the scene rect; PySide6. Mostly it works, but for some of my objects, the resulting output has bits and pieces How to add a pixmap drawn in QGraphicsItem to QGraphicsScene in the following example? def __init__(self, helper): super(TicTacToe, self). QGraphicsView QGraphicsScene QGraphicsPixmapItem : background image, fixed until next call of loadSetting QGraphicsRectItem : legend, position relative to bg is fixed throughout app QGraphicsEllipseItem : region centers I want the map to behave as follow: no scrollbars to be displayed, and the background image fillup all the visible area of the I am trying to understand the basics of Qt. Or maybe change the black to white and the white to blue [I am searching for a solution in Qt/PyQt, but maybe this is a general question as to how pixmaps are You should not modify the class generated by Qt Designer (1), instead create another class that inherits from a widget and use the initial class as an interface. These are the top rated real world Python examples of PyQt4. Actually it's an inherited QGraphicsScene which implements a wheelEvent in order to make the zoom in/out function. save(fileName); //Uses QWidget::grab function to create a pixmap and paints the I've created a small app and I'm trying to make it so that when the main window is resized (and the GraphicsView and scene are too) that the whole scene (pixmap and rectangles) scale vertically to fit completely inside the GraphicsView. For this small app one can only add, remove and change the picture of your pixmap The pixmap is defined by pixmap. mapToScene i encountered a similar behavior when scaling QGraphicsPixmapItems in an QGraphicsScene. QGraphicsScene graphicsScene = ui QGraphicsScene *scene = new QGraphicsScene(this); QPixmap my_small; my_small. mypixmap = Most QGraphicsItems are placed with reference to their top left corner. pixmap – PySide6. Ask Question Asked 10 years, 4 months ago. QGraphicsScene::QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject * parent = nullptr) 构造一个 QGraphicsScene 对象,使用由 ( x , y ),以及给定的 width and height 为其场景矩形。 Ok, calling QGraphicsView::viewport(). Any idea how I would access the Pixmap currently displayed in my QGraphicsView Widget? code inside my slider_value_changed() slot. 1. scene1. Viewed 1k times 0 I am using Qt Graphics Framework for displaying an image. One possiblity would be make a class with a static pixmap memeber variable. LeftButton: pos = self. Do not override the mousePressEvent method using self. How does Qt decide where to place the texture? Simple: By default, the top-left of your pixmap starts at the position - pos() - of your GraphicsItem. If the item is visible (i. Note that the item’s geometry is provided in item coordinates, and its position is initialized to (0, 0). I'm trying to develop a GUI using QGraphicsView, QGraphicsScene and QGraphicsPixmapItem. QGraphicsScene. Detailed Description. How do I change specific colors in a pixmap? For example, I have a pixmap with white and black pixels, and I want to change all white pixels to blue, but leave the black ones alone. h contains the information about my f From what I gather the best way to do this is to create a QImage to hold the image data, and each time I want to update the overlay display, you convert the QImage into a QPixmap, and then use that to update the pixmap of a QGraphicsPixmapItem (which is in a QGraphicsScene, which is in a QGraphicsView). imItem = self. scene. Even using completely independent QGraphicsView doing completely unrelated stuff into separate pixmaps, it could still be a problem if you have any hardware acceleration enabled, as common graphics APIs (eg: OpenGL) are not thread-safe. You can rate examples to help us improve the quality of examples. im) def mousePressEvent(self, event): if event. , isVisible() returns true ), QGraphicsScene will emit changed() once control goes back to the event loop. QGraphicsPixmapItem doesn't show in QGraphicsView. e. PySide6. buttons() == QtCore. addPixmap (pixmap) ¶ Parameters. QGraphicsPixmapItem. I would like to be able to display the intermediate steps as it finishes with them, so I added a QGraphics Scene and I am trying to display the stages there. The model can be modified with the Add button and the context menu. QtGui import QPixmap from PyQt5. Calling this will schedule a paint() (in Qt's event loop) on the QGraphicsItem, and after this paint() is executed the boundingbox (x,y,width,height) will be redrawn to the QGraphcisScene. The main task is to keep both models in sync, by using signal and slots. Viewed 2k times 1 Here i created a grid in the Q Graphics Scene class and i want to add a image in to each cell in the grid, so can you please help me. addPixmap(self. My objective is to add items to the scene when the user clicks on the scene (achieved using mousePressedEvent() in a QGraphicsScene subclass) and, using mouseMoveEvent(), I was able to move the element. addPixmap - 59 examples found. I have opened a raw image in subclassed QGraphicsScene in QGraphicsView using addPixmap(). After going through some posts, I came to know that ui_mainwindow. QPixmap. QGraphicsPixmapItem not selectable. my_small = - create a QGraphicsScene as a child of the Example instance - create a QGraphicsPixmapItem (or TicTacToe instance) using QGraphicsScene::addPixmap() (for a The QGraphicsView scales the view matrix and scrolls the scroll bars to ensure that the scene rectangle rect fits inside the viewport. As i would expect a scene Scale to promote to the same routines as an PixmapItem scale, the following solution might help you too: I set SmoothTransformation per PixmapItem (default is Qt::FastTransformation) and not only on the QGraphicsView. scaledToHeight(this->graphicsView->height()); If you use the function: The models are the QGraphicsScene and a standard QStandardItemModel, whereas the views are a QListView and a QGraphicsView. When you add it to the scene, the scene will use it to construct a QGraphicsPixmapItem object, which is also returned by the addPixmap() function. QGraphicsPixmapItem uses I have not tried this, but this is the idea of how to do it. Mostly it works, but for some of my objects, the resulting output has bits and pieces missing. Modified 10 years, 4 months ago. Which container would be most suitable for this, picmap or pixmap item in a graphics scene? I load a pixmap in the QGraphicsScene. toRect(); QPixmap pixmapItem; pixmapItem. I am using view, scene and pixmap item but when I try to change the pixmap item in the slot function, I cras QGraphicsScene image pos pixmap. The pixmap() function returns the current pixmap. QMainWindow. What's going wrong and how can I fix it? Also I intend to further animate that image. If you want to update the pixmap after it has been added, you need to call the setPixmap() function of the returned QGraphicsPixmapItem object. The pixmap is drawn at the item's (0, 0) coordinate, as returned by offset (). I was looking into some options and classes tha I want to have an image in my main window with the buttons laid out on top of the image. __init__() self. You can do this in several ways One form is as follows: QGraphicsView* view = new QGraphicsView(scene,this); QString fileName = "file_name. I can step through my paint code, and everything is painted as it should be. After that though I need to scale the original pixmap using QPixmap::Scaled() in a slider_value_changed() slot, and that slot does not have access to the scene or the orginal pixmap. I want to create a pixmap from a graphicObject, so i can set the pixmap as an icon. update() after QGraphicsScene::clear() solved my problems. But I have no idea if this would work or what the syntax would look like. how can i add the image in each cell of the grid Above is my code for adding a picture to a graphics item. So placing a pixmap at (0,0) aligns the top left corner of the pixmap with the top left corner of the scene it's placed in. h gets created by UIC tool and that ui_mainwindow. It's showing the graphics scene but not the pixmap/pixmapitem no matter what I do. mousePressEvent = mousePressEvent because you are deleting the default implementation, instead you can create a class that inherits from Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company QGraphicsPixmapItem, like QGraphicsItem, has a method update(x0, y0, width, height), in order to redraw a pixmap only partly on a QGraphicsScene. addPixmap - 44 examples found. On the other hand we can use an event filter but a better option in this case is to implement a custom QGraphicsScene, and when pressing with the left key it allows to drag the item, for that we use QDrag and we pass the data of the item, then I'm new to Qt, and specially to PyQt5. 2. png"); // load first image and next scale it to 70x70 size. If your pixmap 'hangs off the bottom' of your view, try using: pixmap=pixmap. 0. It just never appears within the pixmap. load("ore. Qt. They draw in different places, because you add the polygon points I am using QGraphicsScene's render method to render the contents of a scene to a pixmap. QtGui. Ask Question Asked 6 years, 2 months ago. QGraphicsItem does not show. But does anyone have an explanaition to the behavior described above? EDIT: Upon doing doing something else I stumbled upon the actual core of the problem: I messed up the boundingRect() of my GraphicItems, so it was below the visble item, touching only its I am using python and Qt Designer to implement loading tiff images and to enable Pan and Zoom on some mouse event (wheel - zoom, press wheel - pan). The pixmap can't be linked to your scene, the item uses an internal copy of it, so you have to update the QGraphicsPixmapItem with the new pixmap: def __init__(self): # save the item as a member self. Custom QGraphicsPixmapItem Widgets receive mouse move events only when mouseTracking is enabled (which is disabled by default for most widgets). I have added zoom feature by using scale function and Python QGraphicsScene. Also, if you want to track the mouse events in a graphics scene, you have to override the scene's mouseMoveEvent or install an event filter. addPixmap extracted from open source projects. Modified 6 years, 2 months ago. All your polygons have a default position, which is 0,0. copy(rect); QListWidgetItem *item = new QListWidgetItem; item How to add a pixmap drawn in QGraphicsItem to QGraphicsScene in the following example? #!/usr/bin/env python from PyQt5. You need to do the painting on the bitmap before you add it to the scene. The pixmap is defined by pixmap. The way you do it, you apply your pixmap as a texture to your object. These are the top rated real world Python examples of PyQt5. iklj svdj cycpj kcpgd hwlhjl dctz wyx jbmrei jrpgl bfgam