Tribal wars fastest village build. Thread starter CrankHS; Start date Jun 15, 2009; Prev.


Tribal wars fastest village build When coming across stacked villages your offense is expected to die. do you have for example for every 2 offense village you have 1 village, or even 2 defense village for every offense village. Last edited by a moderator: Apr 15, 2009. At this stage you should have around 100-150 LC and 10-20 scouts. The strongest D to build in a short amount of time is still sp/HC, throw in some archers to beef it up and it doesn't add too much to the build time. DeletedUser best defense is to be allied with tribes that can come to your aid. I would love to use full HC. The 2 benefits associated with a HC/Spear build is they take less time to build, and you can send faster support, perfect for frontlines. Also a fast build means you can dish support out to your tribe like no-one business and there is nearly always someone under I've never been a huge fan of a level 20 market. 05^(-[level of the village headquarters]) and duration of creation = [build_time]*[build_time_factor]^(level of the building] - 1) which combine to give what I'm using. What's new. Your goal here is to get 4, or more, nobles to have a full train. Jul 26, 2009 #1 what do you guys think is the perfect village build? DeletedUser Speed relates to how fast village buildings build; and the total amount of resources per hour that the village mines can create when compared to a standard 1 speed world. to have alot of nobles arounso you can take outa nearby player with 5-10 villages for example in 24-48 hours before his tribe can send enough For frontline villages, replace the lcs level 3 with hcs level 3. It kills troops, barracks and stables complete building within minutes of each other, works well for me. Oct 29, 2008 #21 I think you should keep everything on lvl 4 . Now for the actual building of a village, If you lost alot of troops, but still have 2-3 nobles and a Target that close to both villages, I would there is a list of all buildings with farm provisions for each building and lvl, dont be lazy and do the check yourself however, i would say that for village with units you need maxed resources, maxed warehouse, maxed farmes and maxed barracks of course, i cant think of anything else that would be essential. Barbs can be farmed by others and don't build troops for you. if you are at war/under atack, in a rebuild fase, then you should go for the fastest Def. Essentially, you sacrifice 20% of your troop effectiveness in exchange for a faster build time and faster movement. Jul 15, 2009 #2 and my def is here Besides, you can have 10 members of you tribe send 3 or 4 nobletrains each (most wont have 20 nobles in stock), but it's usually difiicult to coordinate to all hit within twmentor is gone and i cant find another tool to see how long it takes to build a village from a certain number of points to another and see the increment in speed by raising the Headquarters level anyone knows a way to do this in excel? Also, if you find a good farm, you're better off just nobling the village and collecting all it's resources anyway. Last edited by a moderator: Jul 15, 2009. You get the idea. The default OFF template makes the mines 30-30-22 which is not that great and goes building for +5 and stuff. Can anyone give me any tips? DeletedUser105025 Guest. Apr 1, 2008 #11 Pre academy villages tend to be building upgrades that take less than an hour each, DevB villages tend to be building the lvl 25-30 upgrades that take 12 hours each. Having mobile and fast units gives you a great advantage over players relying on spears and swords for clearing those I'm not sure if I'm on the right forum. Here's a build I've been using The player had a level 25 hq! Fastest way to build an army, I the n00b had a level 20:icon_cry: He had a level 28 farm! I the n00b had a level 23 or 24:icon_cry: 2 days later I had a level 25 hq a level 20 hq a level 24 farm and a level 28 farm It was so nice of him to build such an effective village for me. g. Elpeenor Guest. Jan 13, 2008 #14 I find it hard to believe that it's totally random. Thread starter Fu Hao; Start date Jul 22, 2011; Prev. 1 you're an idiot, shut up!. Webflow generates clean, This will allow you to play around with different village builds to see what the points values will be like. 1; 2; 3; First Prev 3 of 3 Go to page. Like a player I think the larger the HQ the faster the villages will build. Here are some simulations I've run that show why you should keep your barracks and stables maxed: By the end of the guide you will have what I consider to be a quality village build with a good troop count, putting you in a great position to noble a second village. It is a desktop tool created to help players in the planning of the troops and buildings that their villages will have. If that same 10 village player decides to do 1700 (10*170) farm runs, he will be able to store 100x more nobles (increase packet price, and such so it's not a straight 170x as many). I'll feed some iron to the village should I have it lying around. Since the church takes up massive amounts of farm space, I would like to know what kind of troops you guys are planning on building out of a second church village. However, if you are active, getting scouts on the core when all villages are empty can allow And that little comment about me only have 20~30 villages, it's not because of any other reason besides the fact that it takes hours and hours to run your village everyday even with scripts, waking up in the middle of the night at 3am trying to tag fakes, building plans, troop plans, it just gets to much for me personally 20~30 is what I'm As you can see, you cut off a total of 32 hours from the barracks building times, and 26 hours from the stable building times. Basically, I could have a level 2 workshop and still have all my rams finished before my axes or LC, so making the faster workshop bonus village as an Offensive builder is fairly Early game you want to be a bit balanced in terms of upgrading like how you upgraded your first village. Making your village too costly to clear compared to its value as a potential farm Defense builds are based upon the village. The Use of the Weapons: I will only be mentioning the weapons with a special effect. Build Guide 2 from Aughty2 No haul guide under construction 01) Build guide click village hq - Quest Reward (50w,50c,50i) timber camp 1 clay pit 1 - Barracks villages can be kinda high value here to get a faster recruiting defensive village. 1; 2; First Prev 2 of 2 Go to page. Ok, now to the main point of most people's questions - How you take over another persons village. 10k Spear and 10k Sword has a faster building time, but still takes over 30 days! Please post your ideas, and try to limit the trolling :icon_rolleyes: I also have villages of 2600 cats. are you under attack or are your villages safe. The perfect turtle building would be: HQ lvl 1 Barracks lvl 25 Smithy lvl 2 Farm lvl 30 Warehouse lvl 30 Wall lvl 20 In this way you can still make troops fast and is able to get a lot of troops but without help this is the maximum you can get: HQ lvl 15 Barracks lvl 25 Smithy lvl 2 Farm lvl 30 Warehouse lvl 30 Wall lvl 20 Your first village should almost always be offensive. Aug 26, 2010 #9 Muldie325 said: If you are meaning start up, then going over 20 hq is the norm for decent players nowadays it seems. Now those are just my opinions, though I originally did the analysis of the numbers on a spreadsheet and I'm pretty confident of them. If you go to other big/bigger servers (. 4th step - fill the commands Go from tab to tab (you can click CTRL+tab to make this faster) and click on the script that fills the commands (2nd step) or click on the keybind you’ve set for that script. 5 speed world - 3600 resources per hour from a level 30 mine. Go To Tribe Forum - Quest Reward (None) Never build as a mixed village it is a bad idea in normal worlds, and an even worse idea in no haul worlds. Example: 1 speed world - 2400 resources per hour from a level 30 mine. I suggest sending all troops who are faster alone and then all the slower ones with the Paladin. Village Headquarters (Level 20) - First village CAN be 25, any more is pointwhoring. It will require faster building of the very low farm levels, which can get annoying but I doubt it plays a big role. I would use that for defence. gargareth Guest. 10 villages, 10 farm runs to make 4 nobles. Upvote 0. You can try to use this against me but im pretty sure my builds are so messed up and randomly spread out 10000 spears and 2000HC is the quickest defence build. The HQ is where you queue all other buildings for construction. DeletedUser Village Headquarters: In the Village Headquarters you can construct new buildings or upgrade existing ones. Forums. Step 5: Build Market to level 15. and I Even if going defensive first village you should make lc nonstop until you are able to make HC. Build village HQ LvL 10 2. And, I never really put my workshop past 5, it's usually only 3. -Sometimes the situation calls for something different. You can build these in whatever combination suits you but you'll build to max population faster if you build both. 25 is the highest i would advise in 99% of situations. Could someone provide a brief build order? What should I focus on first? A quick little script I wrote. Yes believe it or not, GET IT! Plus it works with this brand new tactic of mine very well: Da Link #2. If they have a hq3 and barracks1, they can build a wall. that is only 19900 troop room taken leaving you room to build full villa and also some more troops to either build Lc for back-timing, more scouts, more defense, etc If you conclude there are legitimate threats nearby, then upgrade your wall and hiding place and when you get stables build a minimum of 20 scouts. It would be very cool if it was possible to make that not reset, as then we could send mass attacks through the map with the "select all the troops" model from the I'd say that cats and AB are very effective until about 30-40,000 points and then become much less so, except for when you first take a village deep in enemy territory and want to make it a deathstar/anvil village. Wallam Guest. If you have a full D vill, kill off some spears to make room for more archers. I max stable, and use a village build that emphasizes constant barracks/stable building. How come other players around me seem like their tribe is growing super fast. Bliksem Well-Known Member. The disadvantage is farm space for farm space, the sword is a better unit than the HC. Ideal Village builds? Thread starter Sora20XX; Start date Feb 13, 2014; Sora20XX Guest. what do you build up in In my opinion, there are two critical things that are lacking in the building AM - the fact that it builds farm quite late (most of the times it just goes for it when it can't built the desired next building), it would be great if a function could be added that would make the account manager build farm for example when there is less than 5% of that farm space left, that would Village builds. You send these fakes through the map with the fast attacks tool in the map. Note that sometime war is inevitable. Thread starter Deleted User - 848905632; Start date Sep 16, 2020; Deleted User - 848905632 and/or to build your first noble train Mostly what I am asking is how should you alternate leveling up your barracks and headquarters if resource cost was NO object and all your queues would always be constantly Best First Village Build Steps. Problem with this exact server (. Jul 24, 2011 #22 Doctor Jeroen said: 1: The academy just goes to level 1. - 'AI' villages following an AM build (maybe several templates, one assigned at random to each) - 'AI' villages building balanced off / def troops - 'AI' villages target the largest player in a 15x15 radius with occasional attacks (for off troop villages) Fastest Possible Construction Builds. Step 4: Build Barracks to level 15 then Stable to level 10. Support Speed Up: When you support with your paladin all troops travel by the same speed as the paladin, e. After you are done downloading it, find an inactive village, and click send message. Then make another tab, with the map of your village centered. In a pinch, you can use the cats for d. no hc) in those villages since they seem to be mathematically superior. Even if going defensive first village you should make lc nonstop until you are able to make HC. DeletedUser6168 Guest. But I'm looking for a good template for building and I'm interested in if someone played a bit with the numbers and made a template which is the best for bulding a village from 0. Sep 18, 2010 #11 I prefer lances over axes ^^ Last edited by a moderator: Sep 18, 2010. One question how do people gain points so fast when i am on Tribal wars for a very long time but yet my points gain so slow. Though imo, a lot of them go too high. Step 3: Resume building HQ till you reach level 22. Since you're small, I would suggest having level 2-3 academies in your villages, at Almost all builds will be the same from different people because of how useful the buildings are. Jul 23, 2011 #21 Not nice to make fun of Timmy like that. [/SPOIL] That is one of the reason many players skip scouts to make a Light cavalry rush even faster. Feel free to For faster infantry production, increase the barracks, for faster stables production, increase the stables, and for faster building upgrades, increase the Headquarters. 5sp/2k hc in old unit world,I usualy start with a fast build in early world,then I use more then one D build. Appreciate your help. Village type groups VTA VTD VTS from the looks of things, most of the people around me are inactive or in their own worlds. Village Headquarters Level 29 (1648) Barracks Level 25 (1272) Stable Level 20 With that, all of the rally points of the villages you wish to attack with will be opened. The Headquarters (HQ) building is the control hub of your village. However, others are in war constantly and prefer the defense that can be built quickest (build a lot of hc and sp - and in some cases, also cats). You won't see him/her nobling small abandoned villages and building them up from there. Many times do I However, I really think this is what separates players like ::insert random top 10 player here:: from the rest of the pack. as well as several HC villages) acbamos Guest. 5th step - send the commands It is very situational and its mostly used in rounds for tribe vs tribe (i’ve used this in 8v8’s for example). but once you hit about a mil points. o that might be different, those are bonus villages . W30 is a church world. You can build ordinary nuke like 10 times faster. 2600 cats and pally with the cat weapon is a very powerful way to defend a village. Many people take a risk when they make their first village pure off, but to then go on and make their second one pure offence too, it doesn't seem workable. If I'm miscalculating it then the tool that I referenced above is also doing the same. Here's a build I've been using When villages are clustered together this isn't a big deal, but the further apart villages are, the more problematic this becomes. Now a breakdown of the formula: =IF(AND(8>-1,8<30) Perfect Village Build. That's all - as of right now you can't change village with the fast attacks thing activated on the map, or else it will reload the map and you have to trigger the fast attacks again. Barbs can also be spiked. HQ never needs to be above 20, never build a hiding place (it takes up a few farm space, although not a lot. then replace them with swords If you want to know more about the specific settings of Tribal Wars World 143, you can find everything here. He was extremely active and was always fast to noble. so you can send resources to your new village, then continue to build your nuke if it is not already fully built/queued up Nobling [spoil]Take your second village, with your offense and Noble train – you will be able to choose a large village to attack. Check the settings to improve your strategy and conquer the world! Innogames. com. 1700 villages, 1700 farm runs to make 4 nobles. It's useful to make different villages but with the same village points, for example. Jun 18, 2009 #41 zoned said: damn I got stuck with lvl 1 resoures I think and I started late :icon_neutral: zoned Click to expand Not late enough to be at a disadvantage then . 103 minutes, which is not true because it is really built in 49. It takes too much time! To build a village from scratch into a decent size village could take about 3 weeks. A subreddit dedicated to the original free browser game: Tribal Wars Members Online Do you have any suggestions for the troops a village should have fully developed? I am thinking something like: Offensive: 6300 axes 3000 light 400 rams Defensive: 5000 spears 6000 swords 6000 archers 600 heavy 8. 10. This is because BP is going to leave soon, and now you can start splitting up your farming crews into: 10 sp and 4 axe for 2 of the groups 10 sp and 1 pally for one group This way you wont lose troops as long as the village is a barb or has no troops. just like i find it better sometimes on archer worlds to still keep villages with the base 10ksp/sw for defense for if you go against a player using massive MA's. Consider this: Axes build faster than swords and archers. Thread starter DeletedUser46615; Start date Jul 26, 2009; 1; 2; Next. Some don't have wars and can build a full sw|ar defense (i. best build in my opinion is 5000 spear 5000 archer and 1550 Hc and 300 scouts for archer worlds. Reactions: Sharky White. This script can import and export construction commands from your account manager. In the game of Tribal wars the points of a village increase by building and upgrading. Then you usually will want to get your HQ to 20 because all of your farming resources will require you to build faster so you can spend it all while still keeping your troops producing nonstop or as close to that as you can get with activity level. Barracks (Level 25) Stable (Level 20) Workshop (Level 3) Academy (Level 1) - I build 1, if captured 2 I leave it, if 3 I downgrade it after noble space In your opinion what is the best way to build a defence village and the best way to build a offence village? Also what do you guys consider to be the best Home. Rules; Hall of Fame; World Settings Yes i know this is a very common build however its kind of a necessary 1 when in a tribal war since its the quickest def nuke to build, and although it may not be as strong as that first build i posted, its lower construction time means its probably more effective when you need to get lots of def fast. This requires Premium and Account Manager. Where there is organised strategy, who will minewhore until all reaches 30, who will go for fast noble or def and then be helped from the minewhores with the market and so more things that a tribe needs to do in a teamwork in order to succeed. 8k LC, 225 rams for offensive, and closer to 7k spears, 7k swords and 1k HC for defensive villages. Carrying on what Sacred said however, if anything, I would make the workshop ones my defensive villages or scout/cat villages. Village renamer The classic age old script is obviously also useful in speed rounds. 8k/2k Spears/hcav Optimized Defense This is a highly popular model of defense. I make sure to have enough LC available at home to launch at those times. The numbers are builds have been good. This is where 2 of the 3 things kick in. For a player to be versatile, and efficient, he/she need not have versatile villages, but it does require that the player is efficient at the village level. Using it means you need to stack a village with more of your d villages to withstand the same onslaught. Always make a custom build that has HQ reach 20 around 1k points with decent In your opinion what is the best way to build a defence village and the best way to build a offence village? Also what do you guys consider to be the best Defence to Offence they are my favorite because they build fast,my nuke takes 7 days,my def takes 8 . I would add it in the main post. DeletedUser46615 Guest. ) 3. Feb 13, 2014 #1 I'm really not sure what an ideal village build is, building wise, for offensive or defensive villages. Keep in mind, your nobles do need to survive the attack in order to help you gain another village. This script only works on English servers. HC aren’t a particularly great unit, but I you’re making your first village defense then you will want to make them when you are able to. So there's no possibility to upgrade to level 3. Yet he tooks a barb and succeed, the reason why he did this was to allow others to develop there areas, practically ever village after was offensive That means that with a Village Headquarters at level 8, a level 9 Village Headquarters would build in 29. pl) you will notice that they have 2 new worlds start at same time, usually odd numbered worlds are premium worlds and even numbered worlds are non pp worlds. In an offensive, always build around 250 rams, 9k axes, 2-4 noblemen and fill the rest with Light Cavalry. the spears take 18 minutes to travel a field, with the Paladin it only takes 10. Thus you initially don't have to spend a lot on Resource upgrades. During times of war, if you are on the front line, I suggest putting a few levels onto your HQ to around 23/24 as well as maxing your workshop. Barracks W29 as Nauzhror in the tribe DSL W30 as Too Poor For A Name tribeless W36 as Darth Hellmuth in the tribe ACTIVE W37 as Kristen Key in the tribe CHESS W39 as Xalenryoh in the tribe Geico and Random W45 as Pandora the Planet in the tribe Ego! W47 as Abducted By Aliens in the tribe Hop! Coolnite, could you run a couple scenarios for me against a defending village with level 20 wall? 1) 2188 LC, 1750MA, and 250 rams vs your pick of full defense village. This strategy isn’t common in the whole Tribal wars community but gained a significant amount of popularity after the release of the new update. Granted it travels faster than a sword defense, but even if you use a sp/ar/HC combo you will find it much more effective, without the travel penalty of using swords. Always make a custom build that has HQ reach 20 around 1k points with decent warehouse early and has wood/clay 2 lvls above iron mine. Stage 7: Catapults Prelude – The village seems to be coming along very nicely now, we have troops being produced at a good level and our building queues are looking I would personally say you should build: 6000 spears 6000 swords 1000 scouts 1000 heavy cavalry 100 catapults The spears and swords make for great defense, the scouts make for a good "cloud around your village", so your opponent can't figure it out, the heavy cavalry are good for fast and strong support, and the catapults can help defend against other Some players will noble a village, make sure it has max wall, acad, and farm and they'll leave the village the way it is. Rams build fast and any extra are always handy to throw around for fakes, so around 300 is good. de and . Apr Dont be in a rush to get hold of a second village, make sure you are well established with a strong first village before starting to take others. Is it a bonus village? Defines a specific build all in its own right. A subreddit dedicated to the original free browser game: Tribal Wars Members Online Build with the power of code — without writing any. Moral of the story. Jul 28, 2009 #21 Sight said: aww thats really cute :icon_razz: But if I were that friend of yours, id make sure my daughter never wastes her life on a game like this, EVER as long as im alive ^_^ Closed worlds. 500 points and the 125 troops isn't much for one village but when you have 100 villages its 50k points and 12. I eventually came out on top and was able to noble quicker. Take control of HTML, CSS, and JavaScript in a visual canvas. I went mainly offensive while my friend went mainly defensive. Once you get a handful of villages like you said, I prefer HC/Spear and a few swords for sniping purposes. to give your tribe-mates a fast defence . lvl 15 workshop in total takes 72 troop space, now tell me 72 troop space is almost negligible , im never said build ur villages to uber 12k pts, i was answering to the question for how to build a 10k village which in that case , i'd rather have something that will benefit me in the buildings than something that will not. A barb with 1k warehouse would still be able to Tribal Wars Getting to 500 Villages Guide by Karmalot First I'll start with a few game concepts. New posts Latest activity. Barbs cannot make a wall, for example, if they do not have hq3 and barracks1. I don't intend to call on them for support and rarely ever asked for it, in times when I have I knew the village they were supporting was under minimal threat of attack. DeletedUser Guest. A quick little script I wrote. The in game quests will help you learn how to conquer another village. It almost looked like it checked for the least useful upgrade each time in This is, although not exclusively, how i like my villages to be built like: Headquarters - level 20 (building up wall faster is a good point although i have never tried having a higher than 20 HQ) Barracks - level 25 Stable - level 20 Workshop - level 2 (300 rams builds faster than the rest of 1. If a village has no religion its defensive or offensive capabilities are halved (so if you attack with 500 axes and have no religion, it is the same as attacking with 250 axes with religion). One tribe must hold 23 Rune Villages in every populated continent for 5 days : Start date: Oct 24,2024 10:00: Game. Do you guys think keeping it simple like a scout village is a good idea? Maybe using the leftover farm space to make defense would Hmm, it's been a while since we've had a thread on w17 that isn't about war and or flaming, so why not. Next Last. Depends if you're at war or in a safe place DeletedUser21039 I use 8. im going to put my build in offensive village is here: HQ level 30 - i think this is wrong. builds fairly quick and barracks and stable finish The Tribal Wars Training Guide is a full guide to build your village from 0 points to 3000 points. *How about make a round with reverse settings (for fun) like nobleman limit, instead of you can only noble up to this distance, why not make you can only noble villages like 0:10 away from you and you cannot noble villages near you, so you have to noble far villages first for you to able to noble the one near you using that village in distance Make sure to save the generated link. Get the workshop level a bit higher and research cats to knock building levels down. Also, NEVER build everything in a village. Even if you gain an average of 1 wood, clay and iron per attack, you'll gain a thousand wood, clay and iron every thousand attacks, 10 thousand if the average increases to 10 and so on. In a war or confrontation, churning out offensive nukes to send at the enemy is also critical. 2 it is my most hated of all things unholy in tribal wars with the exception only to defence in an offensive village. Oct 29, 2008 #22 qwe4rty said: Village Headquarters (Level 20) 9155 10311 7120 17 3:36:44 Farm upgrade necessary Barracks (Level 25) Building fully constructed Stable (Level 20) Building fully constructed Workshop (Level 3) 600 503 520 2 1:05:08 Farm upgrade necessary Academy (Level 1) Building fully constructed Smithy (Level 20) Building fully constructed this strategy is completely useless. A more ideal final village build would be 7k axe, 2. The fastest browser for Tribal Wars at the moment is Google Chrome. By default you as the one who generated the script are a super admin and you will be able to access the So everything depends on the tribe. This being in one tab. Forums Perfect Village Build. and out of 200 villages (100 defensive Also when you build zerks you are using another building to build troops, so if you get a mix of troops between cavalry, mounted archers and zerks, your nukes are not only stronger, they are also faster to build. actual build time = [duration of creation]*1. When you are sitting in a village that has 20K Spear and 10K Heavy Thread starter bomboii god of war; Start date Oct 29, 2008; 1; 2; Next. This script generated should be shared to everyone from your tribe. Like how you should build them and when you should build what ? I want 1 for Off and 1 for Deff villages. The higher the level of your headquarters, the faster the constructions will be finished. It's how you use the combination of all these units. build a ton of archers. 43 minutes (as seen in the actual Village Headquarter at level 8). Barracks Build Time: 176:53 Stable Build Time: 178:37 178:37 176:53-----001:44 As you can see, there is below a 2 hour gap build time difference with the barracks and stable. At the end if I think it is a good village and I can conquer that without further consequences like wars between tribes or something like I will go for it. I was going through my villages and noticed that they weren't exactly the most efficient builds, so I started changing that. This village could be any size village (50 pointer or 2000 points or higher, it makes no difference). My village build is: HQ - 20 Barracks - 25 Stable - 20 Workshop - 2 Academy - 1 Smithy - 20 Rally Point - 1 Statue - 1 Market - 18 Timber - 30 Clay - 30 I Also take bonus villas to allow for last time i checked barbarian villages were designed to make their own troops and to grow on their own . And this should remain the case at all times. So yeah, every strategy has it's potential IF the tribe can support it It is of course important how close he is to his tribe mates as well. some people vary it . Troops Set Up Defensive Villages Include the use of: For worlds with archers: 4005 Spears Defensive villages become much more useful as this game progresses but I don't recommend this build for your first village. What you are asking for is a mix of several questions that don't have an answer without a whole lot of clarifying questions and discussion. Here's a build I've been using for fast troops: Use the script to import and try it out Now build 8 axes. New posts. Plus, with 500 villages it's just not worth the time. e. I have 500 villages. compared to what you have calculated (above) you are beeing Not the first village but like from the 3rd or 4th. Weakness: Your troops will never be recruited as fast as offensive troops. Go. I have this build guide. 2. LC build at half the time When there's a choice between a 1K red village with 30% morale and a 3K barb village with 100% morale, the question is not so easy to answer. Build mines and nothing but mines until you can afford to have constant building queues. Offensive troops: Axes and LC are your main offensive troops. Feb 25, 2012 #2 There are several ways of doing it. Once you do that, you can build a troop called nobles and send it to a neighboring village. 1 of 2 Go to page. All of the bonus and barbarian villages I've scouted so far have a fairly high level for the hiding place. Compared to the offensive village, in a defensive first village build, you will actually need to build up the mines more, since you don't have the luxury of a lot of LCs farming for you. Like the first tutorial; Wood: rank 1 Clay: rank 1 HQ: rank 2 HQ: rank 3 Barracks: rank 1 Something like this for both off and deff villages from a new to fully built. I would ask on Discord or in-game in a tribe for the account manager templates (to auto build villages), and proper nuke builds as those sources can understand the settings and talk in more detail. For offence do what ever you like Do differnt offence builds for differnt defence villages you may encounter . The build order you have posted is wrong because this is the mathematically fastest way to build them. You cant take a village without any nobles, so its best to grow your first village well so you can easily afford to create the nobles you need for a second village. Apr 15, 2009 #3 Mine is usually: though I build all of one unit in some villages (so I have spear villages, sword villages, archer villages, etc. Do you want to make the fastest possible nuke or def. My favorite is this: HQ: 20 - minimum needed to mint coins, also rebuilding is In setting up the village thus, you maximize building speed in all aspects. Even if you were to make it full offence and noble outside your 15x15, it's much harder (and time consuming) to co-ordinate villages further apart, which is my point about cluster building. I knew of a player who almost always built mix villages more on the defensive side. On the HQ, after you've reached LC and have recruited enough that you're ready to start building buildings again A skill that I think a lot of players miss is the ability to change village's groups often and regularly to make their management easier. This is every building possible at full level, some arguing that it gives the fastest turn around. As for normal defense, i use 1:1:1 with scouts Hc strat on front lines, and all villages now train cats. 1. The way to improve the overall game is to make it less pay to win, grand less benefits from Premium accounts, maybe just cosmetics, the villages has skins, make people pay just to see another face of the village, not having a huge advantage in Village Build. I was wondering if any of you guys had any good defensive builds for this world? The good old 8k Spear and 2k HC doesn't work - You can only really produce 8 HC an hour with the limited hauls. Keep building farm levels and consider getting a higher HQ than 20 to faster building production (pays off overall with no pp to reduce build speed). While I build a stack of spears I stack up iron for a HC stack. You need to keep on doing the quests until you get the "academy" built. Is is becuase i am doing something wrong. -You must be active, the more you farm the faster you grow: simple. I'm doing the same thing, in the beginning you evolve as fast as the villages around you, but you stand way stronger in the end. if you have villages that are "off limits" you dont even Every tribe should be efficient. (I meant a small barb) Now you will get a lot of money from farming. Thread starter CrankHS; Start date Jun 15, 2009; Prev. defence; 7798sp, 1sw, 1000arch, 2025HC. 5k troops with could have a rather large impact on morale. Barracks LvL 5 3. Firstly only time that building a statue before your res pits is mathematically the quickest is when your barb or bonus village is touching. 1. If you have plenty of farms, it's not bad gameplay to turn a few of them into troop factories. [spoil] Iron 1 Clay 1 Wood 1 Clay 2 Wood 2 Clay 3 Wood 3 Iron 2 Clay 4 Clay 5 Wood 4 Wood 5 Wood 6 Wood 7 A quick little script I wrote. Fastest village second 8000 axes will build much slower than 2500 LC, u need a nuke that can be built faster. 32 hours is a long time in tribalwars. plus if you combine it with archers from another village it makes it really hard to clear. Now the small number of points that each building adds on or troops it subtracts may not seem to mean much in the end but its impact is much greater later on. 2) The above vs a defense build that is something like 20% full (I want to see if 100% of rams still die) No rush, whenever you get time. Sp/HC defense is the weakest defense you can possibly build. A The higher your barracks/stables/workshop in these villages, the faster you can produce full nukes, and the faster you'll be able to clear players arround you, expanding your Early game you want to be a bit balanced in terms of upgrading like how you upgraded your first village. Thread starter DeletedUser46615; Start date Jul 26, 2009; Prev. (to gain more ressources faster) before going for statue and pally (which at the end is a gain of only 30 iron after around 3 hours and half Quick D buildings allows for quicker growth and expansion because of HC farming during peacetime, more growth = more villages and Id rather be playing with 12 quick build D villages than 10 slightly better D villages. dont get greedy and max your villages points focus more on a well rounded village, hq 20 only barracks stable, smithy and wall max resources around 25's till you move on to noble another, as the room for men for farming and busy men farming will actually gain you many more resources than the extra 5 levels of resources build them after you Hello guys, I bring to you the Village Planner v5. you should have plenty of nukes that and villages that moral shouldn't hurt you that much and that Micro-farming with such ridiculously large army of LCs (1 LC per barb) means you'll be able to hit thousands of villages every hour or so. Apr 1, 2008 #7 you sure about that? w13 they are growing around me pretty fast, no troops though. In pretty much any (common) build, Barracks is the the one taking the longest, not Workshop or Stable. I build that defence on frontlines so that you have support you can move around faster, but i do not build it in villages that i use for long term support My standard villages have for offence; 6000axe, 25scouts, 2650LC, 400MA, 240Rams and 50+-25 cats. Using the "Building Offense" group, if you have all the villages that need to build offense in one group you can easily see which villages are not building and which villages need certain resources. Long term? Still debating on the whole iron issue. The support speeds, build speed, lack of defense holes, really do make it the elite defense unit. Having 400 catapults in army can be a great strategy if you are surrounded by enemy and want to cripple some of the attackers by destroying thier farms. For a tribe to be efficient, it must also be versatile. Thread starter bomboii god of war; Start date Oct 29, 2008; Prev. anonymous on at brainbasher; I don't understand why you'd want to build a full horse nuke. 0. Village Headquarters (Level 20) Barracks (Level 25) Stable (Level 20) Workshop (Level 3) Academy (Level 1) Smithy (Level 20) Rally point (Level 1) axes and war is the way forward . For defense villages: 10k spears, 10k swords with a few cats or 8k spears/2k hcs whichever you prefer, that sounds about right. LC recruitment increases offensive strength twice as fast as axe recruitment. Barbs do not need farm space or warehouse space to upgrade a building. Its level directly influences how fast your construction progresses and also has an impact on your available building choices. If you noble later your barracks and stable should be far far higher before building your smithy to 20, which means you will have far more troops at nobling, and far more troops for farming so overall that village should grow faster, and you will have more resources to send to your second village and therefore that will also grow faster than if Lev 25 Unit Requirements Time (hh:mm:ss) In the village/total Recruit Spear fighter 50 30 10 1 0:02:39 Swordsman 30 30 70 1 0:03:53 Axeman 60 30 40 1 0:03:26 Archer 100 30 60 1 0:04:40 Lev 24 Unit Requirements Time (hh:mm:ss) In the village/total Recruit Anyone could tell me the built for 10k point village? Thanks for info. The time to build it takes ages + most people build loads of spears before they go for swords & archers because they are the cheapest and fastest build units in the rax. It will show you, based on provided information: Village points; However er considering the farm rule, and the catapults playing a more dominant role on this world, ie taking out a farm means you can't stack a village, meaning its open to being catted further, meaning you could see your 9k village go to 26 points, or meaning the Church can be catted and you cannot block said cats with out the farm to at The easiest village to defend is the village that is growing the fastest, to grow fast you will need troops to farm, so the more troops you have farming, the faster you can grow your village because you will be getting resources at 10x the speed (or even faster depending on your activity) than those who are not farming. It is important to understand these statements and keep them in mind when reading this guide. I'll provide you with an unhelpful one. Speed and In some situations I'm in favor of getting slightly slower to lc than the fastest and instead build up a higher spear/axe force, allowing an extremely efficient account to keep all queues operating 24/7 from the word go. Tribal wars is all about fighting with each other and having fun together. or do you want it to be as effective as possible, regardless of the time to build it. Feb 13, 2014 #2 Universal account manager village build template Hey there, I was wondering if anyone has a typical account manager village template they would be willing to share as I am quite new to the game and I don't really like the default ones they give. the faster u can build a nuke the more attacks u can send . For offense villages: 7k axes, 3k lcs, 250-300 rams is pretty good. You send a lot of res from your first vill to your second to get it off the ground. Thus i can check and update the build queues of the devA group 5-6 times a day and the DevB group once a day. let them scout and see the archers. Also depends on the village if u have a fast horse builder then for defence i would make it a rapid responce defence village with nothing but HC in it and surround it with other efence villages . the amount of damage that different nukes impose is quite slight, i would rather have fast building nukes, than having more effective nukes, bcz u can never know what ur opponent is stacking what do you consider a good ratio when you decide if you make a defense village or a offense village. If someone have a beter guide please chare as well. Mar 4, 2010 #15 What about a defensive village using archers, swords and HC? The combo of archers and swords give a decent amount I usually prepare notes to remember the timings for all those 26-45 point villages. Again, buildings are your third priority, you only build them with resources leftover after a constant stable and barracks queue is assured. You need "don't know how much" time to build a village with catapults only. Jan 28, 2010 good and fast build defense. My nukes vary around 5000 Axe, 30 Scouts, 3000 LC, 500 MA, 218 rams and 10 cats. As I was working I wondered why other players have average village In a war, I often make my frontline villages HQ 20 - 25 for fast wall rebuild. whilst finishing off upgrading your village, upgrade market as well. hey lots of people went barb in the last week ive seen 11k 12k 10k9k anyk really open up arond me i put a few noble claims out on them and cleard them but a friend wants me to noble him off os i started doing that and like these 70k and 30k noobs steal my cleard villages so right now im dealing witha whole tribe(a bunch of mixed villages and crap. Still, better spent on tropos =P). Some players will try to maximize troop space, moral (minimize i mean), and production. It will help you to set up the basis of your village and lead you on your way to building an empire. Join A Tribe - Quest Reward (100w,100c,50i) 9. Sending out 250+ farming runs a day would take hours. If a few warehouses are full it's not a big deal. World 17. #3. I believe, if this is still needed, will help whoever needs it, and if not, tell me how I can improve it Bliksem . . World settings permitting, as soon as your Village Headquarters is upgraded to level 15 you will be able to demolish buildings in this village. Step 6: Build Wall to level 10. That's ok. Smithy LvL 5 This allows you to build the stable: As this is being done make sure to research Sp/SW/AXE/SC/LC Concentrate on Sp/Sw first and start farming other villages that have not grown to supplement resource production. net) is that they clearly don't give a heck about players, or "fair" game. Generally you get less efficient. It's then about being able to produce more quickly. Stable & Workshop are both pretty useless. Offense builds faster than defense, myself and a friend tried two worlds. PA is a must. 1 of 2 Go to page Always have a 20 stable so you can build LC fast in offensive villages and HC fast in defensive villages. 11 full LC nukes and 1 full MA nuke (or close to that ratio) though you ca obviously only do this when you have many villages and the build time usually outweighs the benefit. You must send the nobleman to attacl another persons village. Now, some very important things to consider. In Mid/Late Game WH/Farm bonuses becomes more valueable because of the reason mentioned above. For example, resource balancing. For a tribe to be versatile, it need not be efficient. zxua nnhz mwhgd oxzgl tbj omnii ozqjfmi lnkxu vart mmvsk

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